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Geometry for Computer Graphics

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Geometry for Computer Graphics
Lowest price (incl. delivery)
7 164,00 JPY
Typical price385,86 PLN
Lowest (90 days)44,99 PLN
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Last updatedför 1 vecka sedan
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2026-08-08 2026-08-15
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UppdateradPris
2026-08-0844,99
2026-08-1444,99
2026-08-1551,99
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SP SpringerNatureLink Shop INT 7 149,00 JPY 15,00 JPY 7 164,00 JPY Tillgänglig för 6 dagar sedan View offer
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SP SpringerNatureLink Shop INT 49,99 USD 29,00 USD 78,99 USD Tillgänglig för 6 dagar sedan View offer
SP SpringerNatureLink Shop INT 54,99 USD 15,00 USD 69,99 USD Tillgänglig för 6 dagar sedan View offer
SP SpringerNatureLink Shop INT 54,99 USD 19,00 USD 73,99 USD Tillgänglig för 6 dagar sedan View offer
SP SpringerNatureLink Shop INT 54,99 USD free 54,99 USD Tillgänglig för 6 dagar sedan View offer
SP SpringerNatureLink Shop INT 59,00 EUR free 59,00 EUR Tillgänglig för 6 dagar sedan View offer

Priser och tillgänglighet kan ändras. Senast uppdaterad: 08.08.2026 23:12.

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Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis. Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners. The book is divided into 4 sections: the first summarizes hundreds of formulae used to solve 2D and 3D geometric problems. The second section places these formulae in context in the form of worked examples. The third provides the origin and proofs of these formulae, and communicates mathematical strategies for solving geometric problems. The last section is a glossary of terms used in geometry.

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