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Geometry for Computer Graphics

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Geometry for Computer Graphics
Lowest price (incl. delivery)
7 164,00 JPY
Typical price385,86 PLN
Lowest (90 days)44,99 PLN
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Last updatedpřed 1 týdnem
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Price history (90 days)
Full history
2026-08-08 2026-08-15
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AktualizovánoCena
2026-08-0844,99
2026-08-1444,99
2026-08-1551,99
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SP SpringerNatureLink Shop INT 7 149,00 JPY 15,00 JPY 7 164,00 JPY Dostupné před 2 dny View offer
SP Springer Nature Author 7 149,00 JPY 19,00 JPY 7 168,00 JPY Dostupné před 1 týdnem View offer
SP SpringerNatureLink Shop INT 49,99 USD 29,00 USD 78,99 USD Dostupné před 3 dny View offer
SP SpringerNatureLink Shop INT 54,99 USD 15,00 USD 69,99 USD Dostupné před 3 dny View offer
SP SpringerNatureLink Shop INT 54,99 USD 19,00 USD 73,99 USD Dostupné před 3 dny View offer
SP SpringerNatureLink Shop INT 54,99 USD free 54,99 USD Dostupné před 3 dny View offer
SP SpringerNatureLink Shop INT 59,00 EUR free 59,00 EUR Dostupné před 3 dny View offer

Ceny a dostupnost se mohou změnit. Naposledy aktualizováno: 08.08.2026 23:12.

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Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis. Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners. The book is divided into 4 sections: the first summarizes hundreds of formulae used to solve 2D and 3D geometric problems. The second section places these formulae in context in the form of worked examples. The third provides the origin and proofs of these formulae, and communicates mathematical strategies for solving geometric problems. The last section is a glossary of terms used in geometry.

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