Pricelists.org Pricelists.org Autentificare Înregistrează-te

Algorithms for Games

☆☆☆☆☆ (0 reviews)
Show price history
Algorithms for Games
Lowest price (incl. delivery)
7 178,00 JPY
Typical price449,38 PLN
Lowest (90 days)44,99 PLN
Offers7
Last updated1 săptămână în urmă
See best offer
Price history (90 days)
Full history
2026-08-08 2026-08-15
Istoricul prețurilor
Actualizat laPreț
2026-08-0849,99
2026-08-1444,99
2026-08-1551,99
Vânzător Product price Delivery Total Disponibilitate Updated
SP SpringerNatureLink Shop INT 7 149,00 JPY 29,00 JPY 7 178,00 JPY Disponibil 2 zile în urmă View offer
SP Springer Nature Author 7 149,00 JPY 19,00 JPY 7 168,00 JPY Disponibil 1 săptămână în urmă View offer
SP SpringerNatureLink Shop INT 49,99 USD 29,00 USD 78,99 USD Disponibil 2 zile în urmă View offer
SP SpringerNatureLink Shop INT 49,99 USD 25,00 USD 74,99 USD Disponibil 2 zile în urmă View offer
SP SpringerNatureLink Shop INT 54,99 USD free 54,99 USD Disponibil 2 zile în urmă View offer
SP SpringerNatureLink Shop INT 54,99 USD free 54,99 USD Disponibil 2 zile în urmă View offer
SP SpringerNatureLink Shop INT 59,00 EUR 25,00 EUR 84,00 EUR Disponibil 2 zile în urmă View offer

Prețurile și disponibilitatea se pot modifica. Ultima actualizare: 08.08.2026 23:12.

0,0
☆☆☆☆☆
0 reviews
5★ 0%
4★ 0%
3★ 0%
2★ 0%
1★ 0%

Product reviews

Rating
No reviews yet — be the first!
Algorithms for Games aims to provide a concrete example of the programming of a two-person game with complete information, and to demonstrate some of the methods of solutions; to show the reader that it is profitable not to fear a search, but rather to undertake it in a rational fashion, make a proper estimate of the dimensions of the "catastrophe", and use all suitable means to keep it down to a reasonable size. The book is dedicated to the study of methods for limiting the extent of a search. The game programming problem is very well suited to the study of the search problem, and in general for multi-step solution processes. With this in mind, the book focuses on the programming of games as the best means of developing the ideas and methods presented. While many of the examples are related to chess, only an elementary knowledge of the game is needed.

Similar products