Virtual Crowds
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Najniższa cena (z dostawą)
3 774,00 JPY
Typowa cena1 277,15 PLN
Najniższa (90 dni)21,99 PLN
Liczba ofert3
Ostatnia aktualizacja5 dni temu
Historia ceny (90 dni)
Pełna historia
2026-08-08
2026-08-15
| Zaktualizowano | Cena |
|---|---|
| 2026-08-08 | 21,99 |
| 2026-08-14 | 31,00 |
| 2026-08-15 | 3 774,00 |
| Sprzedawca | Cena produktu | Dostawa | Razem | Dostępność | Aktualizacja | |
|---|---|---|---|---|---|---|
| SP SpringerNatureLink Shop INT | 3 774,00 JPY | 0 zł | 3 774,00 JPY | Dostępny | 5 dni temu | Zobacz ofertę |
| SP Springer Nature Author | 26,74 EUR | 0 zł | 26,74 EUR | Dostępny | 1 tydzień temu | Zobacz ofertę |
| SP SpringerNatureLink Shop INT | 31,00 EUR | 0 zł | 31,00 EUR | Dostępny | 5 dni temu | Zobacz ofertę |
Ceny i dostępność mogą ulec zmianie. Ostatnia aktualizacja: 15.08.2026 07:40.
EAN
9783031792427
Springer Nature
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There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline of techniques and requirements for simulating large-scale virtual human populations. Sometimes, these populations might be mutually engaged in a common activity such as evacuation from a building or area; other times they may be going about their individual and personal agenda of work, play, leisure, travel, or spectator. Computational methods to model one set of requirements may not mesh well withgood approaches to another. By including both crowd and individual goals and constraints into a comprehensive computational model, we expect to simulate the visual texture and contextual behaviors of groups of seemingly sentient beings. Table of Contents: Introduction / Crowd Simulation Methodology Survey / Individual Differences in Crowds / Framework (HiDAC + MACES + CAROSA) / HiDAC: Local Motion / MACES: Wayfinding with Communication and Roles / CAROSA: Functional Crowds / Initializing a Scenario / Evaluating Crowds