Pricelists.org Pricelists.org Anmelden Registrieren

Virtual Crowds

☆☆☆☆☆ (0 reviews)
Show price history
Virtual Crowds
Lowest price (incl. delivery)
3 774,00 JPY
Typical price1 277,15 PLN
Lowest (90 days)21,99 PLN
Offers3
Last updatedvor 5 Tagen
See best offer
Price history (90 days)
Full history
2026-08-08 2026-08-15
Preisverlauf
Aktualisiert amPreis
2026-08-0821,99
2026-08-1431,00
2026-08-153 774,00
Verkäufer Product price Delivery Gesamt Verfügbarkeit Updated
SP SpringerNatureLink Shop INT 3 774,00 JPY free 3 774,00 JPY Verfügbar vor 5 Tagen View offer
SP Springer Nature Author 26,74 EUR free 26,74 EUR Verfügbar vor 1 Woche View offer
SP SpringerNatureLink Shop INT 31,00 EUR free 31,00 EUR Verfügbar vor 5 Tagen View offer

Preise und Verfügbarkeit können sich ändern. Zuletzt aktualisiert: 15.08.2026 07:40.

EAN 9783031792427
Springer Nature
0,0
☆☆☆☆☆
0 reviews
5★ 0%
4★ 0%
3★ 0%
2★ 0%
1★ 0%

Product reviews

Rating
No reviews yet — be the first!
There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline of techniques and requirements for simulating large-scale virtual human populations. Sometimes, these populations might be mutually engaged in a common activity such as evacuation from a building or area; other times they may be going about their individual and personal agenda of work, play, leisure, travel, or spectator. Computational methods to model one set of requirements may not mesh well withgood approaches to another. By including both crowd and individual goals and constraints into a comprehensive computational model, we expect to simulate the visual texture and contextual behaviors of groups of seemingly sentient beings. Table of Contents: Introduction / Crowd Simulation Methodology Survey / Individual Differences in Crowds / Framework (HiDAC + MACES + CAROSA) / HiDAC: Local Motion / MACES: Wayfinding with Communication and Roles / CAROSA: Functional Crowds / Initializing a Scenario / Evaluating Crowds

Similar products