Virtual Crowds
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Lowest price (incl. delivery)
3 774,00 JPY
Typical price1 277,15 PLN
Lowest (90 days)21,99 PLN
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Last updated5일 전
Price history (90 days)
Full history
2026-08-08
2026-08-15
| 업데이트 일시 | 가격 |
|---|---|
| 2026-08-08 | 21,99 |
| 2026-08-14 | 31,00 |
| 2026-08-15 | 3 774,00 |
| 판매자 | Product price | Delivery | 합계 | 재고 여부 | Updated | |
|---|---|---|---|---|---|---|
| SP SpringerNatureLink Shop INT | 3 774,00 JPY | free | 3 774,00 JPY | 구매 가능 | 5일 전 | View offer |
| SP Springer Nature Author | 26,74 EUR | free | 26,74 EUR | 구매 가능 | 1주 전 | View offer |
| SP SpringerNatureLink Shop INT | 31,00 EUR | free | 31,00 EUR | 구매 가능 | 5일 전 | View offer |
가격과 재고 여부는 변경될 수 있습니다. 마지막 업데이트: 15.08.2026 07:40.
EAN
9783031792427
Springer Nature
0,0
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There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline of techniques and requirements for simulating large-scale virtual human populations. Sometimes, these populations might be mutually engaged in a common activity such as evacuation from a building or area; other times they may be going about their individual and personal agenda of work, play, leisure, travel, or spectator. Computational methods to model one set of requirements may not mesh well withgood approaches to another. By including both crowd and individual goals and constraints into a comprehensive computational model, we expect to simulate the visual texture and contextual behaviors of groups of seemingly sentient beings. Table of Contents: Introduction / Crowd Simulation Methodology Survey / Individual Differences in Crowds / Framework (HiDAC + MACES + CAROSA) / HiDAC: Local Motion / MACES: Wayfinding with Communication and Roles / CAROSA: Functional Crowds / Initializing a Scenario / Evaluating Crowds