Pricelists.org Pricelists.org 로그인 가입하기

Virtual Crowds

☆☆☆☆☆ (0 reviews)
Show price history
Virtual Crowds
Lowest price (incl. delivery)
3 774,00 JPY
Typical price1 277,15 PLN
Lowest (90 days)21,99 PLN
Offers3
Last updated5일 전
See best offer
Price history (90 days)
Full history
2026-08-08 2026-08-15
가격 이력
업데이트 일시가격
2026-08-0821,99
2026-08-1431,00
2026-08-153 774,00
판매자 Product price Delivery 합계 재고 여부 Updated
SP SpringerNatureLink Shop INT 3 774,00 JPY free 3 774,00 JPY 구매 가능 5일 전 View offer
SP Springer Nature Author 26,74 EUR free 26,74 EUR 구매 가능 1주 전 View offer
SP SpringerNatureLink Shop INT 31,00 EUR free 31,00 EUR 구매 가능 5일 전 View offer

가격과 재고 여부는 변경될 수 있습니다. 마지막 업데이트: 15.08.2026 07:40.

EAN 9783031792427
Springer Nature
0,0
☆☆☆☆☆
0 reviews
5★ 0%
4★ 0%
3★ 0%
2★ 0%
1★ 0%

Product reviews

Rating
No reviews yet — be the first!
There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline of techniques and requirements for simulating large-scale virtual human populations. Sometimes, these populations might be mutually engaged in a common activity such as evacuation from a building or area; other times they may be going about their individual and personal agenda of work, play, leisure, travel, or spectator. Computational methods to model one set of requirements may not mesh well withgood approaches to another. By including both crowd and individual goals and constraints into a comprehensive computational model, we expect to simulate the visual texture and contextual behaviors of groups of seemingly sentient beings. Table of Contents: Introduction / Crowd Simulation Methodology Survey / Individual Differences in Crowds / Framework (HiDAC + MACES + CAROSA) / HiDAC: Local Motion / MACES: Wayfinding with Communication and Roles / CAROSA: Functional Crowds / Initializing a Scenario / Evaluating Crowds

Similar products