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Experience Design

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Experience Design
Lowest price (incl. delivery)
24,99 USD
Typical price29,33 PLN
Lowest (90 days)19,99 PLN
Offers6
Last updated1 สัปดาห์ที่แล้ว
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Price history (90 days)
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2026-08-08 2026-08-14
ประวัติราคา
อัปเดตเมื่อราคา
2026-08-0824,99
2026-08-1419,99
ผู้ขาย Product price Delivery รวม ความพร้อมจำหน่าย Updated
SP Springer Nature Author 24,99 USD free 24,99 USD มีจำหน่าย 1 สัปดาห์ที่แล้ว View offer
SP SpringerNatureLink Shop INT 29,99 USD free 29,99 USD มีจำหน่าย 5 วันที่แล้ว View offer
SP SpringerNatureLink Shop INT 29,99 USD 25,00 USD 54,99 USD มีจำหน่าย 5 วันที่แล้ว View offer
SP SpringerNatureLink Shop INT 32,99 USD free 32,99 USD มีจำหน่าย 5 วันที่แล้ว View offer
SP SpringerNatureLink Shop INT 32,99 USD 29,00 USD 61,99 USD มีจำหน่าย 5 วันที่แล้ว View offer
SP SpringerNatureLink Shop INT 32,99 EUR 15,00 EUR 47,99 EUR มีจำหน่าย 5 วันที่แล้ว View offer

ราคาและความพร้อมจำหน่ายอาจมีการเปลี่ยนแปลง อัปเดตล่าสุด: 08.08.2026 07:49.

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In his In the blink of an eye, Walter Murch, the Oscar-awarded editor of The English Patient, Apocalypse Now, and many other outstanding movies, devises the Rule of Six -- six criteria for what makes a good cut. On top of his list is "to be true to the emotion of the moment," a quality more important than advancing the story or being rhythmically interesting. The cut has to deliver a meaningful, compelling, and emotion-rich "experience" to the audience. Because, "what they finally remember is not the editing, not the camerawork, not the performances, not even the story---it's how they felt." Technology for all the right reasons applies this insight to the design of interactive products and technologies -- the domain of Human-Computer Interaction, Usability Engineering, and Interaction Design. It takes an experiential approach, putting experience before functionality and leaving behind oversimplified calls for ease, efficiency, and automation or shallow beautification. Instead, it explores what really matters to humans and what it needs to make technology more meaningful. The book clarifies what experience is, and highlights five crucial aspects and their implications for the design of interactive products. It provides reasons why we should bother with an experiential approach, and presents a detailed working model of experience useful for practitioners and academics alike. It closes with the particular challenges of an experiential approach for design. The book presents its view as a comprehensive, yet entertaining blend of scientific findings, design examples, and personal anecdotes. Table of Contents: Follow me! / Crucial Properties of Experience / Three Good Reasons to Consider Experience / A Model of Experience / Reflections on Experience Design

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