Developing Turn-Based Multiplayer Games
☆☆☆☆☆
(0 opinii)
Najniższa cena (z dostawą)
37,99 USD
Typowa cena31,49 PLN
Najniższa (90 dni)26,99 PLN
Liczba ofert2
Ostatnia aktualizacja1 dzień temu
| Sprzedawca | Cena produktu | Dostawa | Razem | Dostępność | Aktualizacja | |
|---|---|---|---|---|---|---|
| SP SpringerNatureLink Shop INT | 37,99 USD | 0 zł | 37,99 USD | Dostępny | 1 dzień temu | Zobacz ofertę |
| SP Springer Nature Author | 37,99 USD | 0 zł | 37,99 USD | Dostępny | 15 godzin temu | Zobacz ofertę |
Ceny i dostępność mogą ulec zmianie. Ostatnia aktualizacja: 08.08.2026 08:04.
0,0
☆☆☆☆☆
0 opinii
5★
0%
4★
0%
3★
0%
2★
0%
1★
0%
Opinie o produkcie
Brak opinii — bądź pierwszy!
Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session. What You Will Learn Discover the architecture of GameMaker Studio 2 Add new features to your game with NodeJS modules Integrate GameMaker Studio 2 with NodeJS Master GameMaker Studio 2's built-in networking functions Who This Book Is For GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.