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Developing Turn-Based Multiplayer Games

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Developing Turn-Based Multiplayer Games
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48,99 USD
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Lowest (90 days)26,99 PLN
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2026-08-08 2026-08-14
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2026-08-0826,99
2026-08-1426,99
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SP SpringerNatureLink Shop INT 29,99 USD 19,00 USD 48,99 USD उपलब्ध 18 घंटे पहले View offer
SP SpringerNatureLink Shop INT 34,99 USD 19,00 USD 53,99 USD उपलब्ध 18 घंटे पहले View offer
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SP SpringerNatureLink Shop INT 37,99 USD 15,00 USD 52,99 USD उपलब्ध 18 घंटे पहले View offer
SP SpringerNatureLink Shop INT 37,99 USD 15,00 USD 52,99 USD उपलब्ध 18 घंटे पहले View offer
SP Springer Nature Author 37,99 USD free 37,99 USD उपलब्ध 6 दिन पहले View offer
SP SpringerNatureLink Shop INT 37,44 EUR free 37,44 EUR उपलब्ध 18 घंटे पहले View offer

कीमतें और उपलब्धता बदल सकती हैं। अंतिम अपडेट: 08.08.2026 08:04.

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Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session. What You Will Learn Discover the architecture of GameMaker Studio 2 Add new features to your game with NodeJS modules Integrate GameMaker Studio 2 with NodeJS Master GameMaker Studio 2's built-in networking functions Who This Book Is For GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.

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