Pricelists.org Pricelists.org Accedi Registrati

Learn cocos2d 2

☆☆☆☆☆ (0 reviews)
Show price history
Learn cocos2d 2
Lowest price (incl. delivery)
5 141,00 JPY
Typical price235,54 PLN
Lowest (90 days)18,01 PLN
Offers4
Last updated1 settimana fa
See best offer
Price history (90 days)
Full history
2026-08-07 2026-08-14
Storico prezzi
Aggiornato ilPrezzo
2026-08-0718,01
2026-08-0831,50
2026-08-1437,39
Venditore Product price Delivery Totale Disponibilità Updated
SP SpringerNatureLink Shop INT 5 141,00 JPY free 5 141,00 JPY Disponibile 6 giorni fa View offer
SP Springer Nature Author 5 141,00 JPY 25,00 JPY 5 166,00 JPY Disponibile 1 settimana fa View offer
SP SpringerNatureLink Shop INT 40,58 EUR 25,00 EUR 65,58 EUR Disponibile 6 giorni fa View offer
VI VitalSource 227,70 ZAR 19,00 ZAR 246,70 ZAR Disponibile 1 settimana fa View offer

I prezzi e la disponibilità possono variare. Ultimo aggiornamento: 08.08.2026 05:31.

EAN 9781430244165
Springer Nature
0,0
☆☆☆☆☆
0 reviews
5★ 0%
4★ 0%
3★ 0%
2★ 0%
1★ 0%

Product reviews

Rating
No reviews yet — be the first!
Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more.  It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author’s improved cocos2d game engine (Kobold2D), and even helps you enhance your game’s marketability on the App Store.

Similar products