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Mathematical and Computer Programming Techniques for Computer Graphics

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Mathematical and Computer Programming Techniques for Computer Graphics
Lowest price (incl. delivery)
21 474,00 JPY
Typical price3 130,51 PLN
Lowest (90 days)129,99 PLN
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Last updated6 days ago
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Price history (90 days)
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2026-08-08 2026-08-15
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2026-08-08129,99
2026-08-15155,99
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SP SpringerNatureLink Shop INT 21 449,00 JPY 25,00 JPY 21 474,00 JPY Available 10 hours ago View offer
SP Springer Nature Author 21 449,00 JPY 19,00 JPY 21 468,00 JPY Available 6 days ago View offer
SP SpringerNatureLink Shop INT 149,99 USD free 149,99 USD Available 13 hours ago View offer
SP SpringerNatureLink Shop INT 169,99 USD 29,00 USD 198,99 USD Available 12 hours ago View offer
SP SpringerNatureLink Shop INT 169,99 USD 19,00 USD 188,99 USD Available 12 hours ago View offer
SP SpringerNatureLink Shop INT 177,00 EUR 19,00 EUR 196,00 EUR Available 12 hours ago View offer

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Mathematical and Computer Programming Techniques for Computer Graphics introduces the mathematics and related computer programming techniques used in Computer Graphics. Starting with the underlying mathematical ideas, it gradually leads the reader to a sufficient understanding of the detail to be able to implement libraries and programs for 2D and 3D graphics. Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs (in the C programming language) and to master the related mathematical techniques. A simple but effective set of routines are included, organised as a library, covering both 2D and 3D graphics – taking a parallel approach to mathematical theory, and showing the reader how to incorporate it into example programs. This approach both demystifies the mathematics and demonstrates its relevance to 2D and 3D computer graphics.

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