Pricelists.org Pricelists.org Přihlásit se Registrovat se

Software Literacy

☆☆☆☆☆ (0 reviews)
Show price history
Software Literacy
Lowest price (incl. delivery)
7 168,00 JPY
Typical price524,57 PLN
Lowest (90 days)35,99 PLN
Offers6
Last updatedpřed 1 týdnem
See best offer
Price history (90 days)
Full history
2026-08-08 2026-08-15
Historie cen
AktualizovánoCena
2026-08-0839,99
2026-08-1435,99
2026-08-1551,99
Prodejce Product price Delivery Celkem Dostupnost Updated
SP SpringerNatureLink Shop INT 7 149,00 JPY 19,00 JPY 7 168,00 JPY Dostupné před 3 dny View offer
SP Springer Nature Author 7 149,00 JPY free 7 149,00 JPY Dostupné před 1 týdnem View offer
SP SpringerNatureLink Shop INT 49,99 USD free 49,99 USD Dostupné před 3 dny View offer
SP SpringerNatureLink Shop INT 54,99 USD free 54,99 USD Dostupné před 3 dny View offer
SP SpringerNatureLink Shop INT 54,99 USD 29,00 USD 83,99 USD Dostupné před 3 dny View offer
SP SpringerNatureLink Shop INT 59,00 EUR 19,00 EUR 78,00 EUR Dostupné před 3 dny View offer

Ceny a dostupnost se mohou změnit. Naposledy aktualizováno: 08.08.2026 23:09.

0,0
☆☆☆☆☆
0 reviews
5★ 0%
4★ 0%
3★ 0%
2★ 0%
1★ 0%

Product reviews

Rating
No reviews yet — be the first!
This book explores the notion of software literacy, a key part of digital literacy which all contemporary students and citizens need to understand. Software literacy involves a critical understanding of how the affordances and conceptual approaches of everything from operating systems, creative apps and media editors, to software-based platforms and infrastructures work to inform and shape the ways we think and act. As a cultural artefact, programing code plays a role in reproducing, reinforcing, and augmenting existing cultural practices, as well as generating completely new coded practices. A proposed three-tier framework for software literacy is the focus for a two-year empirical investigation into how tertiary students become more literate about the nature and implications of software they encounter as part of their tertiary studies. Two case studies of software learning and use in university-level engineering and screen & media studies courses are presented, investigating the mapping of students’ trajectory of the learning of desktop applications against this framework for software literacy.  Though the book’s focus is primarily educational, its content also has implications for any field that makes use of software and information & communication technology systems and applications. As such, the book will be of interest to all readers whose work involves the challenges and opportunities presented by software-based teaching and learning; and to those interested in how software impacts the workplace and leisure activities that make up our day-to-day lives.

Similar products