Advanced Man-Machine Interaction
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Lowest price (incl. delivery)
31 332,00 JPY
Typical price5 421,65 PLN
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Last updatedمنذ 4 أيام
Price history (90 days)
Full history
2026-08-08
2026-08-15
| تاريخ التحديث | السعر |
|---|---|
| 2026-08-08 | 227,76 |
| 2026-08-15 | 227,76 |
| البائع | Product price | Delivery | الإجمالي | التوفر | Updated | |
|---|---|---|---|---|---|---|
| SP SpringerNatureLink Shop INT | 31 317,00 JPY | 15,00 JPY | 31 332,00 JPY | متوفر | منذ 4 أيام | View offer |
| SP Springer Nature Author | 31 317,00 JPY | 19,00 JPY | 31 336,00 JPY | متوفر | منذ أسبوع | View offer |
| SP SpringerNatureLink Shop INT | 239,00 USD | free | 239,00 USD | متوفر | منذ 4 أيام | View offer |
| SP SpringerNatureLink Shop INT | 239,00 USD | 15,00 USD | 254,00 USD | متوفر | منذ 4 أيام | View offer |
| SP SpringerNatureLink Shop INT | 292,57 EUR | 19,00 EUR | 311,57 EUR | متوفر | منذ 4 أيام | View offer |
قد تتغيّر الأسعار والتوفر. آخر تحديث: 15.08.2026 07:28.
EAN
9783642445644
Springer Nature
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Contemporary man-machine interfaces are increasingly characterized by multimodality, nonintrusiveness, context-sensitivity, adaptivity, and teleoperability. The implementation of such properties relies on novel techniques in felds such as, e.g., computer vision, speech technology, trainable classifiers, robotics, and virtual reality. This book puts special emphasis on technological aspects of advanced interface implementation. Furthermore it focuses on interface design and usability. For readers with a background in engineering and computer science, most chapters offer design guidelines and case studies, as well as a description of the functioning and limitations of the algorithms required for implementation. In addition, complementary code examples in C++ are given where appropriate. As a special feature the book is accompanied by two easy-to-handle software development environments, which offer access to extensive public domain software for computer vision, classification, and virtual reality. These environments also provide real-time access to peripheral components like, e.g., webcams or microphones, enabling hands-on experimentation and testing.