Probabilistic Graphical Models
☆☆☆☆☆
(0 reviews)
Lowest price (incl. delivery)
5 395,00 JPY
Typical price1 818,19 PLN
Lowest (90 days)31,99 PLN
Offers4
Last updated7 giờ trước
Price history (90 days)
Full history
2026-08-08
2026-08-15
| Cập nhật lúc | Giá |
|---|---|
| 2026-08-08 | 39,58 |
| 2026-08-14 | 31,99 |
| 2026-08-15 | 5 376,00 |
| Người bán | Product price | Delivery | Tổng cộng | Tình trạng | Updated | |
|---|---|---|---|---|---|---|
| SP SpringerNatureLink Shop INT | 5 376,00 JPY | 19,00 JPY | 5 395,00 JPY | Có sẵn | 7 giờ trước | View offer |
| SP SpringerNatureLink Shop INT | 39,58 USD | free | 39,58 USD | Có sẵn | 16 giờ trước | View offer |
| SP SpringerNatureLink Shop INT | 44,00 EUR | 19,00 EUR | 63,00 EUR | Có sẵn | 16 giờ trước | View offer |
| SP Springer Nature Author | 44,00 EUR | 15,00 EUR | 59,00 EUR | Có sẵn | 6 ngày trước | View offer |
Giá và tình trạng có thể thay đổi. Cập nhật lần cuối: 15.08.2026 07:42.
EAN
9781447166993
Springer Nature
0,0
☆☆☆☆☆
0 reviews
5★
0%
4★
0%
3★
0%
2★
0%
1★
0%
Product reviews
No reviews yet — be the first!
This accessible text/reference provides a general introduction to probabilistic graphical models (PGMs) from an engineering perspective. The book covers the fundamentals for each of the main classes of PGMs, including representation, inference and learning principles, and reviews real-world applications for each type of model. These applications are drawn from a broad range of disciplines, highlighting the many uses of Bayesian classifiers, hidden Markov models, Bayesian networks, dynamic and temporal Bayesian networks, Markov random fields, influence diagrams, and Markov decision processes. Features: presents a unified framework encompassing all of the main classes of PGMs; describes the practical application of the different techniques; examines the latest developments in the field, covering multidimensional Bayesian classifiers, relational graphical models and causal models; provides exercises, suggestions for further reading, and ideas for research or programming projects at the end of each chapter.