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Multi-Platform Graphics Programming with Kivy

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Multi-Platform Graphics Programming with Kivy
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79,99 USD
Typical price50,37 PLN
Lowest (90 days)39,99 PLN
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2026-08-08 2026-08-15
Fiyat Geçmişi
Güncellenme TarihiFiyat
2026-08-0839,99
2026-08-1439,99
2026-08-1552,00
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SP SpringerNatureLink Shop INT 54,99 USD 25,00 USD 79,99 USD Mevcut 5 gün önce View offer
SP SpringerNatureLink Shop INT 54,99 USD 29,00 USD 83,99 USD Mevcut 5 gün önce View offer
SP SpringerNatureLink Shop INT 54,99 USD 25,00 USD 79,99 USD Mevcut 5 gün önce View offer
SP SpringerNatureLink Shop INT 54,99 USD 29,00 USD 83,99 USD Mevcut 5 gün önce View offer
SP SpringerNatureLink Shop INT 58,84 EUR 15,00 EUR 73,84 EUR Mevcut 5 gün önce View offer
SP Springer Nature Author 58,84 EUR 29,00 EUR 87,84 EUR Mevcut 1 hafta önce View offer

Fiyatlar ve stok durumu değişebilir. Son Güncelleme: 08.08.2026 11:14.

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Modern science requires computer graphics models to provide realistic visual renderings. Learning the appropriate programming tools for 2D and 3D modeling doesn’t have to be so difficult. This book reviews the best programming tools to achieve this and explains how to apply them to mobile platforms like Android. Multi-Platform Graphics Programming with Kivy provides a straightforward introductory approach for designing 2D, 3D, and stereoscopic applications, using analytical equations from vector algebra. Throughout the book you’ll look closely at this approach and develop scenes in Kivy, taking advantage of powerful mathematical functions for arrays by NumPy for Python. Unbuntu is used to develop the programs, which allows you to easily convert to Android platform. Each chapter contains step-by-step descriptions on each subject and provides complete program listings. What You’ll Learn Workwith Kivy, a modern, powerful multi-platform graphics system Convert and run programs on Android devices Program, fill faces, and rotate 2D and 3D polygons Apply the concepts of 2D and 3D applications Develop stereoscopic scenes Review a straightforward introduction to 2D, 3D, and stereoscopic graphics applications Use simple analytical equations from vector algebra Who This Book Is For The primary audience is students and researchers in graphics programming with experience in analytical equations.

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