Idol Hell
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Lowest price (incl. delivery)
22,39 GBP
Typical price269,45 PLN
Lowest (90 days)3,96 PLN
Offers2
Last updated1 วันที่แล้ว
| ผู้ขาย | Product price | Delivery | รวม | ความพร้อมจำหน่าย | Updated | |
|---|---|---|---|---|---|---|
| HR HRKGame Int | 3,39 GBP | 19,00 GBP | 22,39 GBP | มีจำหน่าย | 1 วันที่แล้ว | View offer |
| HR HRKGame Int | 6,39 CAD | 25,00 CAD | 31,39 CAD | มีจำหน่าย | 1 วันที่แล้ว | View offer |
ราคาและความพร้อมจำหน่ายอาจมีการเปลี่ยนแปลง อัปเดตล่าสุด: 07.08.2026 10:12.
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What is Idol Hell? :ribbon:Idol Hell is a 2D, Touhou-like, Shoot 'em up, bullet hell game taking inspiration from Japanese school idols and anime tropes. :musical_notes:In Idol Hell, you play as Medli, a robot schoolgirl idol set on a warpath to free her closest friend. Fight through hordes of enemies and other cutesy robot idols in this vibrant, precision-based game. Beginner Friendly Bullet Hell? Our goal with this game was to make a bullet hell that newcomers to the genre and veterans alike could enjoy! Bumble, our lowest difficulty, intends to ease players in so they can become comfortable with the controls and develop their own style of gameplay through a more forgiving experience.:cherry_blossom: On Humble, the game picks up what we consider to be a proper challenge for players of all levels. We encourage new players to try and try again on Bumble so they may one day play through Humble, a massive accomplishment displaying developed reflexes and coordination at a high level!:ribbon: Rumble is where things pick up and where long-time fans of the genre should look. Indicated with red hues, this is where the game stops being generous requiring high-speed reactions and clinical navigation to finish.:musical_note: For a final challenge, Crumble is our “ridiculous” difficulty popular in the genre. We do not recommend players start here until they’ve seen every pattern at least once as Crumble offers little time to learn and works to defeat you at every turn. You have been advised.:musical_notes: Idol Hell’s Game Design For this game, we wanted to design in a way familiar to players of the genre while still developing a unique identity. The general pacing of the game is two waves of enemies introducing you to their attacks, a mid-boss that hints at the boss’ attack, a final wave including …
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