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Game Analytics

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Game Analytics
Lowest price (incl. delivery)
99,89 EUR
Typical price961,33 PLN
Lowest (90 days)62,99 PLN
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Last updated1 สัปดาห์ที่แล้ว
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Price history (90 days)
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2026-08-08 2026-08-15
ประวัติราคา
อัปเดตเมื่อราคา
2026-08-0874,89
2026-08-1562,99
ผู้ขาย Product price Delivery รวม ความพร้อมจำหน่าย Updated
SP Springer Nature Author 74,89 EUR 25,00 EUR 99,89 EUR มีจำหน่าย 1 สัปดาห์ที่แล้ว View offer
SP SpringerNatureLink Shop INT 18 589,00 JPY free 18 589,00 JPY มีจำหน่าย 1 สัปดาห์ที่แล้ว View offer
SP Springer Nature Author 18 589,00 JPY 29,00 JPY 18 618,00 JPY มีจำหน่าย 1 สัปดาห์ที่แล้ว View offer
SP SpringerNatureLink Shop INT 129,99 USD 25,00 USD 154,99 USD มีจำหน่าย 1 สัปดาห์ที่แล้ว View offer
SP SpringerNatureLink Shop INT 149,00 USD 29,00 USD 178,00 USD มีจำหน่าย 1 สัปดาห์ที่แล้ว View offer
SP SpringerNatureLink Shop INT 149,00 USD 25,00 USD 174,00 USD มีจำหน่าย 1 สัปดาห์ที่แล้ว View offer
SP SpringerNatureLink Shop INT 153,50 EUR free 153,50 EUR มีจำหน่าย 1 สัปดาห์ที่แล้ว View offer

ราคาและความพร้อมจำหน่ายอาจมีการเปลี่ยนแปลง อัปเดตล่าสุด: 08.08.2026 22:23.

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Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels. Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications. Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers.  Key takeaways include: Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle. In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management. Contributions by leading researchers and experienced professionals from the industry, includingUbisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames.  Interviews with experienced industry professionals on how they use analytics to create hit games.

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