Pricelists.org Pricelists.org Logga in Registrera dig

Basic Math for Game Development with Unity 3D

☆☆☆☆☆ (0 reviews)
Show price history
Basic Math for Game Development with Unity 3D
Lowest price (incl. delivery)
57,49 USD
Typical price39,76 PLN
Lowest (90 days)27,99 PLN
Offers12
Last updatedför 1 vecka sedan
See best offer
Price history (90 days)
Full history
2026-08-08 2026-08-15
Prishistorik
UppdateradPris
2026-08-0827,99
2026-08-1432,89
2026-08-1536,40
Säljare Product price Delivery Totalt Tillgänglighet Updated
SP SpringerNatureLink Shop INT 38,49 USD 19,00 USD 57,49 USD Tillgänglig för 1 dag sedan View offer
SP SpringerNatureLink Shop INT 38,49 USD 29,00 USD 67,49 USD Tillgänglig för 1 dag sedan View offer
SP SpringerNatureLink Shop INT 38,49 USD 29,00 USD 67,49 USD Tillgänglig för 1 dag sedan View offer
SP SpringerNatureLink Shop INT 38,49 USD 25,00 USD 63,49 USD Tillgänglig för 1 dag sedan View offer
SP SpringerNatureLink Shop INT 39,99 USD 19,00 USD 58,99 USD Tillgänglig för 1 dag sedan View offer
SP SpringerNatureLink Shop INT 39,99 USD 29,00 USD 68,99 USD Tillgänglig för 1 dag sedan View offer
SP Springer Nature Author 39,99 USD 19,00 USD 58,99 USD Tillgänglig för 1 vecka sedan View offer
SP SpringerNatureLink Shop INT 41,19 EUR 25,00 EUR 66,19 EUR Tillgänglig för 1 dag sedan View offer
SP Springer Nature Author 41,19 EUR 25,00 EUR 66,19 EUR Tillgänglig för 1 vecka sedan View offer
SP SpringerNatureLink Shop INT 46,99 USD 25,00 USD 71,99 USD Tillgänglig för 1 dag sedan View offer
SP SpringerNatureLink Shop INT 46,99 USD 19,00 USD 65,99 USD Tillgänglig för 1 dag sedan View offer
SP SpringerNatureLink Shop INT 52,00 EUR 15,00 EUR 67,00 EUR Tillgänglig för 1 dag sedan View offer

Priser och tillgänglighet kan ändras. Senast uppdaterad: 08.08.2026 09:59.

0,0
☆☆☆☆☆
0 reviews
5★ 0%
4★ 0%
3★ 0%
2★ 0%
1★ 0%

Product reviews

Rating
No reviews yet — be the first!
Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection off arbitrary walls. Throughout this book, you learn and examine the concepts and their applications in a game engine. What You Will Learn Understand the basic concepts of points and vectors and their applications in game development Apply mathematical concepts to modern video game functionality, such as spherical and box colliders Implement autonomous behaviors, including following way points, facing a target, chasing an object, etc. Who This Book is For Beginners, and those interested in the implementation of interactive games, who need a basic mathematical background or a refresher with modern examples

Similar products