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Volume Graphics

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Volume Graphics
Lowest price (incl. delivery)
7 164,00 JPY
Typical price449,45 PLN
Lowest (90 days)44,99 PLN
Offers7
Last updated1 săptămână în urmă
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Price history (90 days)
Full history
2026-08-08 2026-08-15
Istoricul prețurilor
Actualizat laPreț
2026-08-0849,99
2026-08-1444,99
2026-08-1551,99
Vânzător Product price Delivery Total Disponibilitate Updated
SP SpringerNatureLink Shop INT 7 149,00 JPY 15,00 JPY 7 164,00 JPY Disponibil 3 zile în urmă View offer
SP Springer Nature Author 7 149,00 JPY 15,00 JPY 7 164,00 JPY Disponibil 1 săptămână în urmă View offer
SP SpringerNatureLink Shop INT 49,99 USD free 49,99 USD Disponibil 4 zile în urmă View offer
SP SpringerNatureLink Shop INT 54,99 USD free 54,99 USD Disponibil 3 zile în urmă View offer
SP SpringerNatureLink Shop INT 54,99 USD 15,00 USD 69,99 USD Disponibil 3 zile în urmă View offer
SP SpringerNatureLink Shop INT 54,99 USD free 54,99 USD Disponibil 3 zile în urmă View offer
SP SpringerNatureLink Shop INT 59,00 EUR 25,00 EUR 84,00 EUR Disponibil 3 zile în urmă View offer

Prețurile și disponibilitatea se pot modifica. Ultima actualizare: 08.08.2026 23:12.

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Min Chen, Arie E. Kaufman and Roni Yage/ Volume graphics is concerned with graphics scenes defined in volume data types, where a model is specified by a mass of points instead of a collection of surfaces. The underlying mathematical definition of such a model is a set of scalar fields, which define the geometrical and physical properties of every point in three­ dimensional space. As true 3D representations, volume data types possess more descriptive power than surface data types, and are morphologically closer to many high-level modelling schemes in traditional surface graphics such as parametric surfaces, implicit surfaces and volume sweeping. The past decade has witnessed significant advances in volume visualisation, driven mainly by applications such as medical imaging and scientific computation. The work in this field has produced a number of volume rendering methods that enable 3D information in a volumetric dataset to be selectively rendered into 2D images. With modern computer hardware, such a process can easily be performed on an ordinary workstation. More importantly, volume-based rendering offers a consistent solution to the primary deficiencies of the traditional surface-based rendering, which include its inability to encapsulate the internal description of a model, and the difficulties in rendering amorphous phenomena. The emergence of volume-based techniques has not only broadened the extent of graphics applications, but also brought computer graphics closer to other scientific and engineering disciplines, including image processing, computer vision, finite element analysis and rapid prototyping.

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