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Real-Time Massive Model Rendering

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Real-Time Massive Model Rendering
Lowest price (incl. delivery)
47,99 USD
Typical price34,56 PLN
Lowest (90 days)27,99 PLN
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Last updated1 săptămână în urmă
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Price history (90 days)
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2026-08-08 2026-08-14
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2026-08-0829,99
2026-08-1427,99
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SP SpringerNatureLink Shop INT 32,99 USD 15,00 USD 47,99 USD Disponibil 4 zile în urmă View offer
SP SpringerNatureLink Shop INT 32,99 USD free 32,99 USD Disponibil 4 zile în urmă View offer
SP SpringerNatureLink Shop INT 37,99 USD 29,00 USD 66,99 USD Disponibil 4 zile în urmă View offer
SP SpringerNatureLink Shop INT 37,99 USD free 37,99 USD Disponibil 4 zile în urmă View offer
SP Springer Nature Author 37,99 USD free 37,99 USD Disponibil 1 săptămână în urmă View offer
SP SpringerNatureLink Shop INT 35,96 EUR 25,00 EUR 60,96 EUR Disponibil 4 zile în urmă View offer

Prețurile și disponibilitatea se pot modifica. Ultima actualizare: 08.08.2026 07:58.

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Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware. Table of Contents: Introduction / Visibility / Simplification and Levels of Detail / Alternative Representations / Cache-Coherent Data Management / Conclusions / Bibliography

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