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Beginning PBR Texturing

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Beginning PBR Texturing
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66,43 USD
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2026-08-07 2026-08-15
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2026-08-0826,71
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KN Knetbooks.com 51,43 USD 15,00 USD 66,43 USD Disponível há 1 semana View offer
SP SpringerNatureLink Shop INT 8 579,00 JPY free 8 579,00 JPY Disponível há 4 dias View offer
SP Springer Nature Author 8 579,00 JPY 19,00 JPY 8 598,00 JPY Disponível há 1 semana View offer
SP SpringerNatureLink Shop INT 65,99 EUR 19,00 EUR 84,99 EUR Disponível há 4 dias View offer
VI VitalSource 370,01 ZAR free 370,01 ZAR Disponível há 1 semana View offer

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EAN 9781484258989
Springer Nature
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Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine. Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered. This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow. What You Will Learn Know the fundamentals of PBR-based texturing from the ground up Create production-ready textured models from scratch Integrate PBR textures with standard 3D modeling and rendering applications Create portfolio-ready renders using offline renderers Who This Book Is For Beginners in the fields of 3D animation, computer graphics, and game technology

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