Real-Time Massive Model Rendering
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Najniższa cena (z dostawą)
3 799,00 JPY
Typowa cena1 338,51 PLN
Najniższa (90 dni)21,99 PLN
Liczba ofert4
Ostatnia aktualizacja1 tydzień temu
Historia ceny (90 dni)
Pełna historia
2026-08-08
2026-08-15
| Zaktualizowano | Cena |
|---|---|
| 2026-08-08 | 26,74 |
| 2026-08-14 | 21,99 |
| 2026-08-15 | 3 774,00 |
| Sprzedawca | Cena produktu | Dostawa | Razem | Dostępność | Aktualizacja | |
|---|---|---|---|---|---|---|
| SP SpringerNatureLink Shop INT | 3 774,00 JPY | 25,00 JPY | 3 799,00 JPY | Dostępny | 1 dzień temu | Zobacz ofertę |
| SP Springer Nature Author | 3 774,00 JPY | 25,00 JPY | 3 799,00 JPY | Dostępny | 1 tydzień temu | Zobacz ofertę |
| SP SpringerNatureLink Shop INT | 26,74 USD | 15,00 USD | 41,74 USD | Dostępny | 2 dni temu | Zobacz ofertę |
| SP SpringerNatureLink Shop INT | 31,00 EUR | 25,00 EUR | 56,00 EUR | Dostępny | 2 dni temu | Zobacz ofertę |
Ceny i dostępność mogą ulec zmianie. Ostatnia aktualizacja: 08.08.2026 23:05.
EAN
9783031795312
Springer Nature
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Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware. Table of Contents: Introduction / Visibility / Simplification and Levels of Detail / Alternative Representations / Cache-Coherent Data Management / Conclusions / Bibliography