Mastering the Microsoft Kinect
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Najniższa cena (z dostawą)
55,71 AUD
Typowa cena238,96 PLN
Najniższa (90 dni)25,06 PLN
Liczba ofert5
Ostatnia aktualizacja1 tydzień temu
Historia ceny (90 dni)
Pełna historia
2026-08-07
2026-08-15
| Zaktualizowano | Cena |
|---|---|
| 2026-08-07 | 25,06 |
| 2026-08-08 | 26,71 |
| 2026-08-15 | 62,39 |
| Sprzedawca | Cena produktu | Dostawa | Razem | Dostępność | Aktualizacja | |
|---|---|---|---|---|---|---|
| VI VitalSource | 26,71 AUD | 29,00 AUD | 55,71 AUD | Dostępny | 2 tygodnie temu | Zobacz ofertę |
| KN Knetbooks.com | 21,44 USD | 19,00 USD | 40,44 USD | Dostępny | 1 tydzień temu | Zobacz ofertę |
| SP SpringerNatureLink Shop INT | 8 579,00 JPY | 19,00 JPY | 8 598,00 JPY | Dostępny | 6 dni temu | Zobacz ofertę |
| SP Springer Nature Author | 8 579,00 JPY | 0 zł | 8 579,00 JPY | Dostępny | 1 tydzień temu | Zobacz ofertę |
| SP SpringerNatureLink Shop INT | 65,99 EUR | 15,00 EUR | 80,99 EUR | Dostępny | 1 tydzień temu | Zobacz ofertę |
Ceny i dostępność mogą ulec zmianie. Ostatnia aktualizacja: 08.08.2026 12:03.
EAN
9781484280690
Springer Nature
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Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object recognition while maintaining a practical focus on getting things done. You will learn to track the human body in three-dimensional space, analyze the human motion, and remove the background to isolate the person being tracked. You will see how to recognize objects and voice, and transform between the three-dimensional physical space and a computer’s two-dimensional screen. The book is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases. The author has worked with startups and Fortune 500 companies, and all of the examples are taken directly from the industry. The book’s practical focus simplifies the core principles, removes the clutter, and allows developers to start writing code right away. Also covered is the use of Azure Cognitive Services on Microsoft’s cloud platform and their use for object and voice recognition, enabling your applications to “see” objects and respond to their environment. What You Will Learn Visualize color, depth, and body data Calculate angles between different body joints Analyze human motion and create fitness applications Recognize objects and voice using cloud-powered artificial intelligence Remove the background from a scene to create virtual worlds Who This Book Is For Developers who want to build demanding Kinect apps and games, and those who are looking for a careful balance between theoretical knowledge and practical application that favors the practical. Readers should have a basic knowledge of C# and some familiarity with the Unity3D engine.
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