BrokenLore: LOW
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Najniższa cena (z dostawą)
26,42 EUR
Typowa cena51,04 PLN
Najniższa (90 dni)1,25 PLN
Liczba ofert3
Ostatnia aktualizacja3 dni temu
Historia ceny (90 dni)
Pełna historia
2026-08-07
2026-08-17
| Zaktualizowano | Cena |
|---|---|
| 2026-08-07 | 1,25 |
| 2026-08-17 | 8,79 |
| Sprzedawca | Cena produktu | Dostawa | Razem | Dostępność | Aktualizacja | |
|---|---|---|---|---|---|---|
| HR HRKGame Int | 1,42 EUR | 25,00 EUR | 26,42 EUR | Dostępny | 1 tydzień temu | Zobacz ofertę |
| FA Fanatical | 13,19 AUD | 19,00 AUD | 32,19 AUD | Dostępny | 3 dni temu | Zobacz ofertę |
| FA Fanatical | 7,49 GBP | 19,00 GBP | 26,49 GBP | Dostępny | 3 dni temu | Zobacz ofertę |
Ceny i dostępność mogą ulec zmianie. Ostatnia aktualizacja: 17.08.2026 02:52.
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Opinie o produkcie
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BrokenLore: LOW is a psychological horror game set in the beautiful Japanese village of Kirisame-mura, where an ancient legend haunts the land: a giant skeleton from Japanese folklore, the Gashadokuro. GAME OBJECTIVES Reveal the Roots of Deep-Seated Hatred Explore the circular, claustrophobic pathway structure of Kirisame Mura Introduce the Game Loop Structure, symbolizing the unstoppable cycle of tragic events STORY Naomi Montgomery arrives at Kirisame Mura for a professional opportunity that promises to launch her music career but instead finds herself facing sinister presences and the cursed secrets of the village. Her story is a journey through time and memory, laying the groundwork for the events narrated in BrokenLore: UNFOLLOW. The aura of mystery surrounding the village intensifies with the gradual revelation of a dark legend that haunts the town. The legend tells that, at the center of the village, there was an ancient temple, now disappeared, the scene of a tragedy that has cursed all its inhabitants. GAME ELEMENTS The game uses realistic graphics, combined with low-poly segments in specific parts. Statues featured in the game are the works of renowned Italian sculptor Bruno Lucchi. Developed in collaboration with a psychologist to ensure care and sensitivity toward the player   VILLAGE T HEMES Kirisame Mura is designed to be an enigma in itself, a labyrinth with no exit that symbolizes the cycle of wrong decisions and broken destinies of the protagonist. The game’s structure emphasizes this aspect with an environment that subtly repeats and changes, challenging players to find a way to break the cycle as they delve into the story. Themes of envy, ambition, and failure will be explored. Hideki: "Time has its own way of flowing in Kirisame Mura" Follow BrokenLore on our Social Media!
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