Pricelists.org Pricelists.org Inloggen Registreren

Essential RenderMan®

☆☆☆☆☆ (0 reviews)
Show price history
Essential RenderMan®
Lowest price (incl. delivery)
61,09 USD
Typical price36,51 PLN
Lowest (90 days)27,99 PLN
Offers6
Last updated1 week geleden
See best offer
Price history (90 days)
Full history
2026-08-08 2026-08-14
Prijsgeschiedenis
Bijgewerkt opPrijs
2026-08-0832,09
2026-08-1427,99
Verkoper Product price Delivery Totaal Beschikbaarheid Updated
SP SpringerNatureLink Shop INT 32,09 USD 29,00 USD 61,09 USD Beschikbaar 23 uur geleden View offer
SP SpringerNatureLink Shop INT 32,09 USD 15,00 USD 47,09 USD Beschikbaar 23 uur geleden View offer
SP SpringerNatureLink Shop INT 38,00 EUR free 38,00 EUR Beschikbaar 23 uur geleden View offer
SP SpringerNatureLink Shop INT 44,99 USD free 44,99 USD Beschikbaar 22 uur geleden View offer
SP SpringerNatureLink Shop INT 44,99 USD free 44,99 USD Beschikbaar 22 uur geleden View offer
SP Springer Nature Author 44,99 USD 15,00 USD 59,99 USD Beschikbaar 1 week geleden View offer

Prijzen en beschikbaarheid kunnen wijzigen. Laatst bijgewerkt: 08.08.2026 08:56.

0,0
☆☆☆☆☆
0 reviews
5★ 0%
4★ 0%
3★ 0%
2★ 0%
1★ 0%

Product reviews

Rating
No reviews yet — be the first!
RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Monsters, Inc., Finding Nemo and The Incredibles). RenderMan is widely available and, with the demand for higher quality images, is now used by computer-based artists at all levels of the graphics industry. Intended to provide a straightforward and easy introduction to the basic techniques involved, this book provides an excellent grounding, enabling readers to confidently move to more advanced texts. This second edition includes a new chapter on global illumination, and, with plenty of illustrations and hands-on examples, Ian Stephenson: gives an overview of RenderMan, explains how scenes are described, illustrates (among other things) how to create surfaces; colour; lighting; shadows; and depth of field, using RIB and the C API, introduces the techniques involved in creating shaders, applying textures and using global illumination.

Similar products