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Securing Digital Video

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Securing Digital Video
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12 869,00 JPY
Typical price1 163,51 PLN
Lowest (90 days)93,59 PLN
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2026-08-08 2026-08-15
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2026-08-0893,59
2026-08-1598,09
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SP SpringerNatureLink Shop INT 12 869,00 JPY free 12 869,00 JPY 구매 가능 4일 전 View offer
SP Springer Nature Author 12 869,00 JPY 29,00 JPY 12 898,00 JPY 구매 가능 1주 전 View offer
SP SpringerNatureLink Shop INT 98,09 EUR 15,00 EUR 113,09 EUR 구매 가능 4일 전 View offer

가격과 재고 여부는 변경될 수 있습니다. 마지막 업데이트: 08.08.2026 23:22.

EAN 9783642434884
Springer Nature
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Content protection and digital rights management (DRM) are fields that receive a lot of attention: content owners require systems that protect and maximize their revenues; consumers want backwards compatibility, while they fear that content owners will spy on their viewing habits; and academics are afraid that DRM may be a barrier to knowledge sharing. DRM technologies have a poor reputation and are not yet trusted.  This book describes the key aspects of content protection and DRM systems, the objective being to demystify the technology and techniques. In the first part of the book, the author builds the foundations, with sections that cover the rationale for protecting digital video content; video piracy; current toolboxes that employ cryptography, watermarking, tamper resistance, and rights expression languages; different ways to model video content protection; and DRM. In the second part, he describes the main existing deployed solutions, including video ecosystems; how video is protected in broadcasting; descriptions of DRM systems, such as Microsoft's DRM and Apple’s FairPlay; techniques for protecting prerecorded content distributed using DVDs or Blu-ray; and future methods used to protect content within the home network. The final part of the book looks towards future research topics, and the key problem of interoperability.  While the book focuses on protecting video content, the DRM principles and technologies described are also used to protect many other types of content, such as ebooks, documents and games. The book will be of value to industrial researchers and engineers developing related technologies, academics and students in information security, cryptography and media systems, and engaged consumers.

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