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Production Methods
Lowest price (incl. delivery)
7 174,00 JPY
Typical price449,38 PLN
Lowest (90 days)44,99 PLN
Offers6
Last updated6일 전
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Price history (90 days)
Full history
2026-08-08 2026-08-15
가격 이력
업데이트 일시가격
2026-08-0849,99
2026-08-1444,99
2026-08-1551,99
판매자 Product price Delivery 합계 재고 여부 Updated
SP SpringerNatureLink Shop INT 7 149,00 JPY 25,00 JPY 7 174,00 JPY 구매 가능 32분 전 View offer
SP Springer Nature Author 7 149,00 JPY free 7 149,00 JPY 구매 가능 6일 전 View offer
SP SpringerNatureLink Shop INT 49,99 USD 19,00 USD 68,99 USD 구매 가능 8시간 전 View offer
SP SpringerNatureLink Shop INT 54,99 USD 19,00 USD 73,99 USD 구매 가능 7시간 전 View offer
SP SpringerNatureLink Shop INT 54,99 USD 29,00 USD 83,99 USD 구매 가능 7시간 전 View offer
SP SpringerNatureLink Shop INT 59,00 EUR free 59,00 EUR 구매 가능 7시간 전 View offer

가격과 재고 여부는 변경될 수 있습니다. 마지막 업데이트: 08.08.2026 23:12.

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Kim Halskov Madsen Up until a few decades ago, business administration and science were the primary areas in which computers were applied, but terms like pervasive computing reflect that interactive computing power is becoming an embedded part of people's every­ day environment, not only office buildings and private homes but also art and cul­ At one of the frontiers of multimedia applications computers are used as tural events. part of experimental theatre, puppet theatre, musical performances, museums, entertainment, and learning. In some of these domains, people interact with the computers using a mouse, keyboard and a 17-inch monitor, but present-day inter­ faces take a variety of forms, including motion-capture technology and displays of up to several metres in height and width. The trend of applying computer technologies in the domain of art and culture has been one of the pivots of a Danish research project, Staging of Virtual Inhabited 3D Spaces. The results of the project are presented in a series of four volumes, of which this book is the last one. The three other publications are: Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds; Virtual Space: The Spatiality of Virtual Inhabited 3D Worlds; and 3D Applications: Applications with Virtual Inhabited 3D Worlds.

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