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Virtual Crowds

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Virtual Crowds
Lowest price (incl. delivery)
61,99 USD
Typical price500,10 PLN
Lowest (90 days)27,99 PLN
Offers12
Last updated1 settimana fa
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Price history (90 days)
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2026-08-08 2026-08-15
Storico prezzi
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2026-08-0829,99
2026-08-1427,99
2026-08-1551,99
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SP SpringerNatureLink Shop INT 32,99 USD 29,00 USD 61,99 USD Disponibile 4 giorni fa View offer
SP SpringerNatureLink Shop INT 32,99 USD 19,00 USD 51,99 USD Disponibile 4 giorni fa View offer
SP SpringerNatureLink Shop INT 32,99 USD 25,00 USD 57,99 USD Disponibile 4 giorni fa View offer
SP SpringerNatureLink Shop INT 37,99 USD free 37,99 USD Disponibile 4 giorni fa View offer
SP SpringerNatureLink Shop INT 37,99 USD 25,00 USD 62,99 USD Disponibile 4 giorni fa View offer
SP SpringerNatureLink Shop INT 35,96 EUR 29,00 EUR 64,96 EUR Disponibile 4 giorni fa View offer
SP SpringerNatureLink Shop INT 7 149,00 JPY 15,00 JPY 7 164,00 JPY Disponibile 3 giorni fa View offer
SP Springer Nature Author 7 149,00 JPY 15,00 JPY 7 164,00 JPY Disponibile 1 settimana fa View offer
SP SpringerNatureLink Shop INT 49,99 USD 25,00 USD 74,99 USD Disponibile 4 giorni fa View offer
SP SpringerNatureLink Shop INT 54,99 USD 19,00 USD 73,99 USD Disponibile 4 giorni fa View offer
SP SpringerNatureLink Shop INT 54,99 USD 25,00 USD 79,99 USD Disponibile 4 giorni fa View offer
SP SpringerNatureLink Shop INT 59,00 EUR 19,00 EUR 78,00 EUR Disponibile 3 giorni fa View offer

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This volume presents novel computational models for representing digital humans and their interactions with other virtual characters and meaningful environments. In this context, we describe efficient algorithms to animate, control, and author human-like agents having their own set of unique capabilities, personalities, and desires. We begin with the lowest level of footstep determination to steer agents in collision-free paths. Steering choices are controlled by navigation in complex environments, including multi-domain planning with dynamically changing situations. Virtual agents are given perceptual capabilities analogous to those of real people, including sound perception, multi-sense attention, and understanding of environment semantics which affect their behavior choices. The roles and impacts of individual attributes, such as memory and personality are explored. The animation challenges of integrating a number of simultaneous behavior and movement demands on an agent are addressed through an open source software system. Finally, the creation of stories and narratives with groups of agents subject to planning and environmental constraints culminates the presentation.

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