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Learning Web-based Virtual Reality

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Learning Web-based Virtual Reality
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3 288,00 JPY
Typical price179,82 PLN
Lowest (90 days)5,00 PLN
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2026-08-07 2026-08-14
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2026-08-075,00
2026-08-0823,91
2026-08-1423,91
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SP SpringerNatureLink Shop INT 3 288,00 JPY free 3 288,00 JPY Disponible il y a 6 heures View offer
SP Springer Nature Author 3 288,00 JPY 25,00 JPY 3 313,00 JPY Disponible il y a 6 jours View offer
SP SpringerNatureLink Shop INT 25,29 EUR 25,00 EUR 50,29 EUR Disponible il y a 15 heures View offer
VI VitalSource 142,31 ZAR 29,00 ZAR 171,31 ZAR Disponible il y a 1 semaine View offer

Les prix et la disponibilité peuvent changer. Dernière mise à jour: 08.08.2026 04:45.

EAN 9781484227091
Springer Nature
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Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard. By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects. What You Will Learn Experience WebVR, the WebVR API, and WebVR libraries Make use of various pieces of VR hardware See popular WebVR projects Use A-Frame to build your own WebVR projects Who This Book Is For Developers who want to build and deploy web-based virtual reality technology. Understanding of HTML5, JavaScript, and CSS is required.

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