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Primitive Interaction Design

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Primitive Interaction Design
Lowest price (incl. delivery)
138,00 USD
Typical price2 051,25 PLN
Lowest (90 days)117,69 PLN
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Last updatedpřed 4 dny
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Price history (90 days)
Full history
2026-08-08 2026-08-15
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AktualizovánoCena
2026-08-08117,69
2026-08-15119,99
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SP SpringerNatureLink Shop INT 119,00 USD 19,00 USD 138,00 USD Dostupné před 4 dny View offer
SP SpringerNatureLink Shop INT 117,69 EUR free 117,69 EUR Dostupné před 4 dny View offer
SP SpringerNatureLink Shop INT 20 019,00 JPY free 20 019,00 JPY Dostupné před 4 dny View offer
SP Springer Nature Author 20 019,00 JPY free 20 019,00 JPY Dostupné před 1 týdnem View offer
SP SpringerNatureLink Shop INT 139,99 USD 15,00 USD 154,99 USD Dostupné před 4 dny View offer
SP SpringerNatureLink Shop INT 159,99 USD 25,00 USD 184,99 USD Dostupné před 4 dny View offer
SP SpringerNatureLink Shop INT 159,99 USD free 159,99 USD Dostupné před 4 dny View offer
SP SpringerNatureLink Shop INT 165,50 EUR free 165,50 EUR Dostupné před 4 dny View offer

Ceny a dostupnost se mohou změnit. Naposledy aktualizováno: 15.08.2026 04:16.

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Interaction design is acknowledged as an important area of study, and more especially of design practice. Hugely popular and profitable consumer devices, such as mobile phones and tablets, are seen as owing much of their success to the way they have been designed, not least their interface characteristics and the styles of interaction that they support. Interaction design studies point to the importance of a user-centred approach, whereby products are in principle designed around their future users’ needs and capacities. However, it is the market, and marketing, that determine which products are available for people to interact with and to a great extent what their designed characteristics are. Primitive Interaction Design is based on the realisation that designers need to be freed from the marketplace and industry pressure, and that the usual user-centred arguments are not enough to make a practical difference. Interaction designers are invited to cast themselves as “savages”, as if wielding primitive tools in concrete physical environments. A theoretical perspective is presented that opens up new possibilities for designers to explore fresh ideas and practices, including the importance of conscious and unconscious being, emptiness and trickery. Building on this, a set of design tools for primitive design work is presented and illustrated with practical examples. This book will be of particular interest to undergraduate and graduate students and researchers in interaction design and HCI, as well as practicing interaction designers and computer professions. It will also appeal to those with an interest in psychology, anthropology, cultural studies, design and the future of technology in society.

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