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Pro OGRE 3D Programming - Gregory Junker

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Pro OGRE 3D Programming - Gregory Junker
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2026-08-05 2026-08-15
سجل الأسعار
تاريخ التحديثالسعر
2026-08-0538,35
2026-08-0860,49
2026-08-1557,19
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ON OnBuy.com 38,35 GBP free 38,35 GBP متوفر منذ أسبوع View offer
SP Springer Nature Author 7 864,00 JPY 29,00 JPY 7 893,00 JPY متوفر منذ أسبوع View offer
KN KnihyDobrovsky.cz 1 555,00 CZK 15,00 CZK 1 570,00 CZK متوفر منذ 3 أيام View offer
SP SpringerNatureLink Shop INT 65,00 EUR 15,00 EUR 80,00 EUR متوفر منذ 4 أيام View offer

قد تتغيّر الأسعار والتوفر. آخر تحديث: 08.08.2026 11:46.

EAN 9781590597101
aPress
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Pro OGRE 3D Programming is your detailed guide to utilizing the OGRE 3D engine, one of the best-in-breed 3D rendering libraries available. You'll learn what OGRE is, and more importantly, what it is not. OGRE gives you an object-oriented interface to render 3D scenes independent of the implementation, such as Direct3D or OpenGL. OGRE is available on Windows, Mac OS X, and Linux. It can be utilized to create a variety of 3D-based applications and is commonly used in game creation. This book covers OGRE from obtaining the source to polishing the final product. If you are an aspiring game programmer with beginner/intermediate-level knowledge of game design practices and intermediate-level knowledge of the C++ language, this is the book for you. Familiarity with open source project management tools such as CVS and Subversion will also help you to digest the material. Included with the book is a ready-to-use Utility Toolkit class library useful for jumpstarting OGRE-based programs. You'll also find discussion of OGRE's capabilities from the perspective of a content creator, not just a programmer. The content of this book was reviewed prior to publication by Steve Streeting, founder and lead developer of the OGRE 3D project.

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