Pricelists.org Pricelists.org تسجيل الدخول إنشاء حساب

Essential Guide to RenderMan® Shading Plugin Development

☆☆☆☆☆ (0 reviews)
Show price history
Essential Guide to RenderMan® Shading Plugin Development
Lowest price (incl. delivery)
8 579,00 JPY
Typical price257,37 PLN
Lowest (90 days)26,71 PLN
Offers5
Last updatedمنذ أسبوع
See best offer
Price history (90 days)
Full history
2026-08-08 2026-08-15
سجل الأسعار
تاريخ التحديثالسعر
2026-08-0826,71
2026-08-0972,86
2026-08-1562,39
البائع Product price Delivery الإجمالي التوفر Updated
SP SpringerNatureLink Shop INT 8 579,00 JPY free 8 579,00 JPY متوفر منذ 19 ساعة View offer
SP Springer Nature Author 8 579,00 JPY 15,00 JPY 8 594,00 JPY متوفر منذ أسبوع View offer
KN Knetbooks.com 72,86 USD 19,00 USD 91,86 USD متوفر منذ 6 أيام View offer
SP SpringerNatureLink Shop INT 71,00 EUR free 71,00 EUR متوفر منذ يوم View offer
VI VitalSource 370,01 ZAR free 370,01 ZAR متوفر منذ أسبوع View offer

قد تتغيّر الأسعار والتوفر. آخر تحديث: 08.08.2026 05:58.

EAN 9781484293911
Springer Nature
0,0
☆☆☆☆☆
0 reviews
5★ 0%
4★ 0%
3★ 0%
2★ 0%
1★ 0%

Product reviews

Rating
No reviews yet — be the first!
Understand the fundamentals of Bxdf plugins for RenderMan® 21+, both the technical details and API architecture. The main goal of the book is to enable technical artists, hobbyists, and students in using the noncommercial (NCR), free RenderMan® edition. RenderMan® is an industry standard for rendering software. It has been used for every Pixar film to date and numerous other projects. RenderMan® 21, and all subsequent versions, use Monte Carlo path tracing. This change has necessitated the use of C++ plugins in place of the RenderMan Shader Language (RSL). Because of this, writing Bxdfs now requires knowledge of Monte Carlo integration, probability density functions, and the RenderMan® C++ API. Essential Guide to RenderMan® Shading Plugin Development specifically addresses writing RenderMan® C++ materials. It explores the mathematical models of representative Bxdfs while drawing parallels, when helpful, to earlier RSL implementations. It also includes an overview of Integrators, providing further context for modern RenderMan® programmable shading. What You Will Learn C++ development for Bxdfs Fundamentals of the rendering equation Monte Carlo integration Who Is This Book For Beginner plugin writers for RenderMan®, such as technical artists, students, or hobbyists who may already have experience with RSL or another shader language. More experienced C++ developers without knowledge of RenderMan® or Monte Carlo path tracing will benefit from the content as well. While some prior experience in computer graphics is helpful, the book provides background and references for further study.

Similar products